Graphic Character Utility
By Bob Weber
1981
Source: Arcadian, vol. 3, no. 12 (October 1981), pg. 128.

Instructions
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Load the program and RUN it.  The program will draw a 9 x 16 grid on the 
screen, and there will be a flashing cursor in the bottom left hand corner.  
Move the cursor with the joystick, and when you have it located, turn the knob 
to the right and press the trigger.  This will blacken in a square.  If you 
want to 'erase,' turn the knob to the left and press the trigger.  When you are 
satisfied with the character, move the cursor to the right side of the screen 
and press the trigger.  The machine will now compute the values and load them 
into a string.  When it is finished, it will display the character in actual 
size on the screen and ask 'OK?'.  If everything is the way you want it, 
prepare the tape you are going to use, and press GO.  If it is not the way you 
want it, press any key other than GO, and you will be back in the character 
construction mode.

If the computer says 'DOES NOT COMPUTE', it means you have a single pixel 
placed in the left hand corner of either the left or right half of the drawing. 
When you do this you cannot load the values onto tape, because the poked value 
for one pixel at those locations is 32768, too big for the computer.
